Among the many current and upcoming blockchain-enabled game titles, LiteBringer promises something different. It is said to be the first game that runs entirely on the Litecoin blockchain.
But can it live up to its name and bring Litecoin (LTC) to players? There was only one way to find out …
Pay to play
The first thing you should know about LiteBringer is that it really is played right on the Litecoin blockchain. Every step you take is a transaction and requires a mining fee (currently around 0.0014 lites).
You will also need a subscription for each character you want to play with. Subscription fees are available for an initial period at a 90% discount. This means that you are currently only paying 2 lites ($ 0.10) for blocks worth about a month.
I started the game with around $ 0.50 worth of LTC and have subscriptions to four characters. I have a lot of money on as many quests as I can manage.
An idle clicker role-playing game
The game is RPG-themed – think wizards, warriors, and thieves – but the quests don’t require a lot of input, and LiteBringer is essentially a bit of an idle clicker.
Available quests are green, quests that require you to tune in are red, and locked quests are gray. Choose from a loot, XP or resource quest and you will learn how many blocks the quest takes. Then just click, pay the mining fee, and you’re good to go.
I don’t like idle clickers … because they’re so damn lousy.
“My life will surely be complete if I can just unlock the next upgrade.”
In LiteBringer, you will level up your characters, find loot to improve your stats, and collect resources to improve the loot. This is an idle addict’s dream / nightmare.
One thing I found really cool was that quest lengths are based on blocks. This really ties the game back to the blockchain and makes you think (at least casually) about the technology that powers it.
That said, you’ll curse if you wait ten minutes for the supposedly two and a half minute block that will complete your quest and allow you to click again.
A trading game
Of course, an unused clicker doesn’t need a blockchain to run, and the other element of LiteBringer is its trading market.
This allows players to swap all items in the game: from collected resources to polished equipment to complete characters.
By cleverly purchasing the right equipment at the right price, players can skip the early stages and avoid making any part of the climb difficult.
However, since I was allergic to spending my own money on work, I chose the opposite route. Could I improve something in the game and then sell it in the market for a profit?
The added bonus is that anyone who wants to buy my equipment pays with real Litecoin and not with a proprietary in-game token that I then have to convert on an exchange.
During my idle-click phase, more than anything else, I accidentally padded some “fire pants”. My challenge at the time was to upgrade the pants to the maximum level of 15 (at this point they can still evolve into even better pants) and try to sell them for more than the $ 0.50 I invested.
Suddenly, my clicking wasn’t that quieter. I spammed the resource quest with all four of my characters and lit fires for whatever I was worth. As things got better, the quest lengths got longer and my required inputs became less and less frequent.
After a few days I reached my level 15 “Pants of Fire” – actually “Leggings of Disarming” (with a fire elemental), but who counts?
Play to Earn
I pulled out my hero’s pants (which meant sending them on another quest) and made an “offer to sell” them. But how much should I charge for such beautiful leggings?
Unfortunately – and this is an item I’d like to see changed in a future update – you won’t be able to see which items were sold, only the ones that weren’t sold. This means that you have no idea of the value of things, just that certain things may be overpriced.
I had seen a couple of Level 15 items listed at 210 Lites when I first looked at the marketplace. They weren’t there anymore, but that didn’t necessarily mean they had been sold.
I decided to put my pants on at a far more reasonable 120 lites. Surely the other players would have caught that? And it was more than ten times my initial stake in the game.
Now I just had to wait … oh and why not click a little more while I’m here.
Winner and Loser)
As mentioned above, I don’t like idle clickers because I get them terribly addicting and never get back the time invested in them. But what if I can get paid for my time?
LiteBringer’s clicking is just as compulsive as any other idle game, but it doesn’t require constant observation. The shortest possible mission takes one block. Even if you have multiple characters, you may want to do something different at the same time.
Before you know it, you’ll be doing half-hour quests, but still sit and watch those blocks tick down when there are few left.
Quests become available based on the power it takes to defeat them, and unfortunately, these skill levels are grouped in clusters with large gaps in between.
E.g. After completing the intro quest and putting on some clothes, you will have a strength of over 200, which will unlock the first few quests. The second quests, however, are all grouped with an achievement of around 2,400, which will take several days.
It would have been nice if the quests were spread over these two levels as I would feel like I was constantly unlocking new content. Apart from the reward won and the time required, each quest is essentially the same.
So did I sell my pants? At the time of writing, they had been in the market for almost a day and they became an absolute bargain at 60 Lites.
My gut is that at some point they will sell at that price (which brings me a lot of profit) but obviously the market is still pretty green and it is impossible to say what the situation will be like when it starts to mature.
While I believe it is now possible to get a decent return on the game, it may not be when supply and demand are balanced.
Rough price points may develop, but the more people sell agricultural products, the lower that price will be. And of course, the discounted subscriptions won’t last forever.
The market also requires fresh blood to come in with more money (than time), which sounds a bit like a Ponzi scheme.
Why anyone would want to spend money to avoid the early sanding simply to get involved in the sanding later is a whole different matter.
However, it’s quite entertaining when you’re reluctant to enjoy something like this.
If the pants don’t sell soon, I can just take them off the market and keep polishing them. It would be nice if I could just bring one of my skill levels to 2,400 to unlock the next quests … and then maybe 4,600 to unlock the cluster afterward? … and …
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