In an online event prepared by the Litecoin Foundation on September 15th, Charlie Lee, the inventor of Litecoin (LTC), and Stephan Vogler, CEO of CipSoft, announced the release of LiteBringer, a role-playing game that is based on the Litecoin blockchain is running.
“It is the first major game to use the Litecoin blockchain for all interactions,” said Lee.
Vogler stated that the game is completely decentralized, which means that all users must be running a Litecoin node in order to play. He also noted that access depends entirely on players who have at least some Litecoin on hand. The game reportedly includes a “Litecoin faucet” that some users can use to get a little Litecoin for free if they are unwilling or unable to transfer their own.
“Every move in the game is a transaction on the Litecoin blockchain that creates value,” said Vogler. “If you are a good player, LiteBringer lives up to its name and may bring you some Litecoins.”
According to Vogler, all weapons, characters and items in LiteBringer are stored on the LTC blockchain. He assured viewers that the technology was “absolutely secure and decentralized” as private keys would never be transmitted. According to reports, CipSoft chose the LTC blockchain because of its popularity and the fact that it incurs low transaction fees of “less than a cent per transaction”.
CipSoft’s foray into blockchain-based RPGs isn’t the first time a blockchain or crypto firm has recognized the potential of gamers to drive adoption. In May Atari announced that it had partnered with the Litecoin Foundation to allow gamers to pay for the upcoming video computer system. Infinite Fleet, an online game that uses crypto, is currently under the direction of Samson Mow, Blockstream’s Chief Strategy Officer.
“Blockchain technology offers great potential for online games in general,” said Vogler. “I think sooner or later there will be games for every popular blockchain.”